How to Make a Gamepass on Roblox: A Step-by-Step Guide

 Roblox is a popular online platform where you can create and play games with millions of other users. One of the ways to make your game more fun and profitable is to add gamepasses. Gamepasses are special items that players can buy with Robux, the virtual currency of Roblox, to access exclusive features or benefits in your game. For example, you can offer gamepasses that give players extra speed, weapons, pets, costumes, or access to VIP areas.

In this blog post, I will show you how to make a gamepass on Roblox in a few easy steps. You will need a Roblox account, Roblox Studio, and an image editor to follow along. Let's get started!


Step 1: Create an Image for Your Gamepass


The first thing you need to do is to create an image for your gamepass. This image will be displayed on the game's store page and in the inventory of the players who buy it. The image should be eye-catching and represent the perks your gamepass offers.


To create an image for your gamepass, you can use any image editor of your choice, such as Photoshop, GIMP, or Paint. The image should have a resolution of 512 x 512 pixels and be saved in either JPG, PNG, or BMP format. You can also use a template provided by Roblox [here](https://www.wikihow.com/Make-a-Game-Pass-for-Your-Game-on-Roblox).


Here is an example of a gamepass image that I made for a game where players can buy a jetpack:


![Jetpack Gamepass](https://progamer.biz/en/how-to-make-a-gamepass-on-roblox-6465)


Step 2: Upload Your Gamepass Image to Roblox


The next step is to upload your gamepass image to Roblox. To do this, you need to go to the gamepasses section on the Roblox website. Here are the steps to follow:


- Log in to your Roblox account and go to the Create page.

- Click on the game that you want to add your gamepass to.

- Click on the Store tab on the left side of the page.

- Click on the Add Pass button on the right side of the page.

- Click on the Choose File button and select your gamepass image from your computer.

- Enter a name and a description for your gamepass. The name should be short and catchy, and the description should explain what the gamepass does and why players should buy it.

- Click on the Upload button.


You have now successfully uploaded your gamepass image to Roblox. You should see your gamepass appear on the gamepasses section of your game's store page.


Step 3: Set a Price for Your Gamepass


The third step is to set a price for your gamepass. This is the amount of Robux that players will have to pay to buy your gamepass. You can set any price you want, but you should consider the following factors:


- The value of your gamepass. How much does your gamepass enhance the gameplay experience? How much do players want or need it?

- The demand for your gamepass. How popular is your game? How many players are interested in buying your gamepass?

- The competition for your gamepass. How many other games offer similar gamepasses? How do their prices compare to yours?

- The revenue share for your gamepass. How much Robux will you earn per sale? Roblox takes a 30% commission from every gamepass sale, so you will only receive 70% of the price you set.


To set a price for your gamepass, you need to go to the gamepasses section on the Roblox website and follow these steps:


- Click on the gear icon next to your gamepass and select Configure.

- Click on the Sales tab on the left side of the page.

- Toggle the Item for Sale switch to On.

- Enter the price you want to charge for your gamepass in the Price field. You can use the slider or type in the number manually.

- Click on the Save button.


You have now successfully set a price for your gamepass. You should see your gamepass price appear on the gamepasses section of your game's store page.


Step 4: Add Code to Your Game to Check for Gamepass Ownership


The final step is to add code to your game to check for gamepass ownership. This is the code that will grant the players who buy your gamepass the special features or benefits that you promised. For example, if your gamepass gives players a jetpack, you need to add code that will give them a jetpack when they join your game.


To add code to your game to check for gamepass ownership, you need to use Roblox Studio, the official development tool for Roblox. Here are the steps to follow:


- Open Roblox Studio and load the game you want to add your gamepass to.

- Find the ID of your gamepass. You can do this by going to the gamepasses section on the Roblox website, clicking on the gear icon next to your gamepass, and selecting Copy Asset ID. The ID is a number that looks like this: 123456789.

- Create a new script in the ServerScriptService folder of your game. You can do this by right-clicking on the folder and selecting Insert Object > Script.

- Write the code that will check for gamepass ownership and grant the special features or benefits to the players. You can use the GamePassService API to do this. Here is an example of a script that will give players a jetpack if they own the gamepass with the ID 123456789:


```lua

-- Get the GamePassService

local GamePassService = game:GetService("GamePassService")


-- Get the ID of your gamepass

local gamepassID = 123456789


-- Define a function that will run when a player joins the game

local function onPlayerAdded(player)


    -- Check if the player owns the gamepass

    local hasGamepass = GamePassService:PlayerHasPass(player, gamepassID)


    -- If the player owns the gamepass, then

    if hasGamepass then


        -- Get the player's character

        local character = player.Character or player.CharacterAdded:Wait()


        -- Get the jetpack model from the ReplicatedStorage folder

        local jetpack = game.ReplicatedStorage.Jetpack:Clone()


        -- Parent the jetpack to the character's torso

        jetpack.Parent = character.Torso


        -- Make the jetpack visible and functional

        jetpack.Enabled = true

        jetpack.Visible = true


    end


end


-- Connect the function to

 the PlayerAdded event of the Players service

game.Players.PlayerAdded:Connect(onPlayerAdded)

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